Christie could not believe that Greg kept bringing up the Bad Guy Handbook. She wanted to move on to other topics. But Greg kept coming back to the book that had saved him from being a henchman. Every time Christie saw Greg at the park, he had another thought.
“My friend who is still in the henchmen game started informing to me,” Greg said, as they sat on a bench watching ducks in a pond. “He wants me to help take down the old boss.”
“Great,” Christie said. She was ready to change the subject.
“One problem,” Greg said. He was not ready to change the subject. “My friend sends me all of these plans, but I can’t decipher them. The information contradicts itself. There are too many timelines. I can’t figure out what is happening.”
“That sounds like the misinformation trick,” Christie said.
“What’s that?”
“According to the guide, the trick is to keep all of the henchmen guessing at the plan. Henchmen have two problems. They get bored easily because being a henchman is a boring job. They also get lonely because being a henchman is a lonely job. If you feed them different pieces of information, they have to discuss the information with each other, make connections, and try to piece together what is happening. It solves both problems.”
“That makes sense,” Greg said. “So, how do I decipher it?”
“You can’t. Your henchman friend’s info is useless. It’s not informing, it’s misinforming.”
“So I can’t use him to help crack the case.”
Christie thought for a minute. “I would just track his location. Perhaps he will share the location data for all of the henchmen. You can lie about what you say you’re going to do, but if all your henchmen are in the same location, it’s probably a sign that something is happening.”
“Just like how you track me,” Greg said, smiling. “Then you always know to meet me at the park.”
Christie laughed, “Or I know to avoid the park until you leave.”